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''Blackmoor'' is a supplementary rulebook for the original edition of the ''Dungeons & Dragons'' fantasy role-playing game written by Dave Arneson (with a forward by Gary Gygax). Its product designation is TSR 2004. ==Contents== ''Blackmoor'' is the second supplement to the original ''D&D'' rules, and includes rules for underwater adventures and hit location rules.〔 ''Blackmoor'' also introduced the monk and assassin character classes.〔 The booklet was named after Dave Arneson's original role-playing campaign world, Blackmoor.〔Thumbnail Analysis - Blackmoor, Don Lowry, ''Panzerfaust and Campaign'' #72 (Panzerfaust Publications, 1976)〕 It has additional rules, monsters, treasure, and the first role-playing game adventure ever published, ''The Temple of the Frog''.〔〔( Review of Dungeons & Dragons Supplement II: Blackmoor ), Scott Casper (2006), retrieved March 2008〕 Despite the name, the supplement included almost no information on Arneson's actual campaign setting. ''Blackmoor'' added two new character classes to the game:〔(【引用サイトリンク】 Original D&D Supplements )〕 the assassin, a thief sub-class; and the monk, a "monastic martial arts" cleric sub-class, with some attributes of the fighter and thief classes. The book also introduces a hit location system,〔 wherein each individual body part of a character or monster was assigned its own hit points. The odds of hitting any specific body part changed depending on the character's height and weapon reach, and if any individual body part was brought down to zero hit points, the creature would be crippled or killed. The supplement introduces rules for underwater adventures. It also includes rules and guidelines for swimming, equipment weight restrictions when fighting underwater, and the effects of underwater combat on weapons and spells. ''Blackmoor'' also includes numerous new water-dwelling monsters and equipment useful for underwater adventures. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Blackmoor (supplement)」の詳細全文を読む スポンサード リンク
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